Powered by the RADEON™ graphics processing unit (GPU)
64MB of powerful Single data rate (SDR) memory
Featuring ATI's CHARISMA ENGINE™, PIXEL TAPESTRY™ and VIDEO IMMERSION™ technologies
The most robust and integrated Transformation, Clipping and Lighting (T&L)
Accelerates all of today's top 3D games
Industry leading video playback
Supports 3D resolutions (32-bit color) up to 2048x1536
AGP universal bus (for AGP 2X/4X systems)
Highest quality performance
RADEON™ comes powered by 64MB of SDR memory to accelerate all of today's hottest 3D games
Delivers immersive, realistic 32-bit true color 3D graphics at the fastest possible framerates
High resolution 32-bit 3D gaming up to 2048x1536
Ultimate 3D game support
Instant superior 3D game support right out of the box with full acceleration for today's hottest 3D games
Full support of and compliance with powerful DirectX® and OpenGL® applications
Best visual reality
CHARISMA ENGINE™ supports full Transformation, Clipping and Lighting (T&L) at 30 million triangles/second peak processing capability for a 10-fold improvement in 3D details
Features ATI's HyperZ™ compression technology for improved performance
3D game characters are brought to life with cutting-edge character animation such as vertex skinning and key frame interpolation
PIXEL TAPESTRY™, the RADEON™ 3D rendering engine, powers an incredible 1.5 Gigatexels per second for unsurpassed graphics performance
Industry leading video playback
ATI's VIDEO IMMERSION™ engine allows for adaptive de-interlacing for best quality motion video and text
Process full-frame rate, full-screen DVD or MPEG-2 video
Hardware DVD saves the expense of buying a separate MPEG-2/DVD decoder card and motion compensation allows for DVD decoding with minimum CPU usage
HDTV ready
3D acceleration features
CHARISMA ENGINE™
HyperZ™ technology
PIXEL TAPESTRY™ architecture
VIDEO IMMERSION™ technology
Integrated Transformation, Clipping and Lighting
Twin Cache Architecture
Superscalar Rendering
Single-Pass Multi-texturing
True Color Rendering
Triangle Setup Engine
Texture Cache
Bilinear/Trilinear Filtering
Line & Edge Anti-aliasing
Full-Screen Anti-aliasing
Texture Compositing
Texture Decompression
Specular Highlights
Perspectively Correct Texture Mapping
Mip-Mapping
Z-buffering and Double-buffering
Emboss, Dot Product 3 and Environment bump mapping
Spherical, Dual-Paraboloid and Cubic environment mapping
Fog effects, texture lighting, video textures, reflections, shadows, spotlights, LOD biasing and texture morphing